using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
using System.Collections.Generic;

namespace Server.Multis
{
	public abstract class BaseCamp : BaseMulti
	{
		private List<Item> m_Items;
		private List<Mobile> m_Mobiles;
		private DateTime m_DecayTime;
		private Timer m_DecayTimer;
		private TimeSpan m_DecayDelay;

		public virtual int EventRange { get { return 10; } }

		public virtual TimeSpan DecayDelay
		{
			get
			{
				return m_DecayDelay;
			}
			set
			{
				m_DecayDelay = value;
				RefreshDecay(true);
			}
		}

		public BaseCamp(int multiID)
			: base(multiID)
		{
			m_Items = new List<Item>();
			m_Mobiles = new List<Mobile>();
			m_DecayDelay = TimeSpan.FromMinutes(30.0);
			RefreshDecay(true);

			Timer.DelayCall(TimeSpan.Zero, new TimerCallback(CheckAddComponents));
		}

		public void CheckAddComponents()
		{
			if (Deleted)
				return;

			AddComponents();
		}

		public virtual void AddComponents()
		{
		}

		public virtual void RefreshDecay(bool setDecayTime)
		{
			if (Deleted)
				return;

			if (m_DecayTimer != null)
				m_DecayTimer.Stop();

			if (setDecayTime)
				m_DecayTime = DateTime.Now + DecayDelay;

			m_DecayTimer = Timer.DelayCall(DecayDelay, new TimerCallback(Delete));
		}

		public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
		{
			m_Items.Add(item);

			int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
			item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
		}

		public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
		{
			m_Mobiles.Add(m);

			int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
			Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
			BaseCreature bc = m as BaseCreature;

			if (bc != null)
			{
				bc.RangeHome = wanderRange;
				bc.Home = loc;
			}

			if (m is BaseVendor || m is Banker)
				m.Direction = Direction.South;

			m.MoveToWorld(loc, this.Map);
		}

		public virtual void OnEnter(Mobile m)
		{
			RefreshDecay(true);
		}

		public virtual void OnExit(Mobile m)
		{
			RefreshDecay(true);
		}

		public override bool HandlesOnMovement { get { return true; } }

		public override void OnMovement(Mobile m, Point3D oldLocation)
		{
			bool inOldRange = Utility.InRange(oldLocation, Location, EventRange);
			bool inNewRange = Utility.InRange(m.Location, Location, EventRange);

			if (inNewRange && !inOldRange)
				OnEnter(m);
			else if (inOldRange && !inNewRange)
				OnExit(m);
		}

		public override void OnAfterDelete()
		{
			base.OnAfterDelete();

			for (int i = 0; i < m_Items.Count; ++i)
				m_Items[i].Delete();

			for (int i = 0; i < m_Mobiles.Count; ++i)
			{
				BaseCreature bc = (BaseCreature)m_Mobiles[i];

				if (bc.IsPrisoner == false)
					m_Mobiles[i].Delete();
				else if (m_Mobiles[i].CantWalk == true)
					m_Mobiles[i].Delete();
			}

			m_Items.Clear();
			m_Mobiles.Clear();
		}

		public BaseCamp(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version

			writer.Write(m_Items, true);
			writer.Write(m_Mobiles, true);
			writer.WriteDeltaTime(m_DecayTime);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 0:
					{
						m_Items = reader.ReadStrongItemList();
						m_Mobiles = reader.ReadStrongMobileList();
						m_DecayTime = reader.ReadDeltaTime();

						RefreshDecay(false);

						break;
					}
			}
		}
	}

	public class LockableBarrel : LockableContainer
	{
		[Constructable]
		public LockableBarrel()
			: base(0xE77)
		{
			Weight = 1.0;
		}

		public LockableBarrel(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			if (Weight == 8.0)
				Weight = 1.0;
		}
	}
}